a library of custom pattern combinators for racket/match which generalize macro-by-example ellipses patterns. these use composable continuations to descend into arbitrary nested structures and capture both matches and their surrounding contexts depthop an sdf raymarcher in c++ a simple cpu raymarcher...
Pass { HLSLPROGRAM #pragma vertex Vertex #pragma fragment Pixel half4 _Color; sampler2D _BaseMap; half _Shininess; #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" // 引入球谐函数 #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" st...
【Phong Specular Shader】 如果物体离摄像机很远,或者不需要高精度镜面反射,则Phong模型适用。 Phong模型如下: 使用前必须指定使用自定义Phong。 【BlinnPhong Specular Shader】 前一篇博文中记录了Unity自带的BlinnPh...
Not even a little rain -- OK, a lot of rain -- could wipe the smile off Seneca Valley sprinter P.J. Blinn's face after he took gold in the 100-meter dash final Friday at the Butler Track and Field Invitational.Stefano, Dan
I was approached about writing content for MSSQLTips.com. It was a very flattering offer that I gladly accepted. They have a tremendous library of content to which I’m very proud to be able to add. You can see my author page here. As of this writing, I already have several live Ti...
To work with multimedia we can use the AMAZING tool/library called FFmpeg. Chances are you already know/use it directly or indirectly (do you use Chrome?).It has a command line program called ffmpeg, a very simple yet powerful binary. For instance, you can convert from mp4 to the ...
打开ShaderLibrary目录下的Lighting.hlsl文件,拉到最下面的位置可以看到这个Functions,其中还套了另外两个Functions,分别是LightingLambert(兰伯特光照)和LightingSpecular(BlinnPhong高光光照) UniversalFragmentBlinnPhong 1.4_娃中娃(LightingLambert(兰伯特光照)和LightingSpecular(BlinnPhong高光光照) ...
另外GitHub:git@github.com:LostPeter/test_library.git中包含了许多C++第三方库的CMake跨平台编译脚本,都是写3D引擎可能会用到的库,有需求的同学尽情拿去使用。 3,例子说明 (1)Lighting知识的学习 (2)Lighting对物体的光照渲染 4,正文 (1)Lighting知识的学习 ...
#include"Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"#include"Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"//增加光照函数库struct appdata{float4 positionOS:POSITION;float4 normalOS:NORMAL;float2 texcoord:TEXCOORD0;};struct v2f{float2 uv:TEXCOORD0;...
龙发装饰桂陆 地: 保存材质:选择材质--点击放入库按钮---点击获得材质按钮--点击后,会打开一个面板(如图)--点击mtlliBrary按钮--就会看见你刚刚选中放入库的材质球--此时,注意面板左下角有个saveas选项,此时你就可以保存你做的材质球了。调用的话直接点击获得材质按钮--选中mtlliBrary--在左下角你会看见有个...