This age group clearly prefers the computer game, and while playing together they actually counter the individualist ideas promoted by the 'Mikmak' platform. This may be explained by the fact that collectivist values are still important in Israeli society, as reflected in traditional children's ...
information obtained by a way of ethnography performed among group members, 9-11-year-olds. The combination of methods proves appropriate in tackling this model's complexity, allowing to describe the interaction offered by the game, and the type of conduct attending it, online as well as ...