What is the recommended way to measure time intervals for a game loop? Consider the situation in which a developer is writing their own game loop. Using a third party game engine such that you do not write your own game loop is beyond this question. In general I want the best API from...
The idea is that we will make a for loop where we call the animations in order. Like this: tool extends Node2D enum Modes {full, mid, small} export(Modes) var staff_mode:int setget set_staff_mode func set_staff_mode(new_val:int) -> void: if staff_mode == new_val: return if ...
And thus it should be a Transform in Godot 3 or Transform3D in Godot 4. And of course, please stop the cargo cult. Translating The method CFrame.Angles is documented to create a CFrame from Euler angles in radians, with the rotations applied in Z, Y, X order. Thus, the arguments he...